Macguffin - Year 13
Information and Tasks for Year 13 Media Studies Students
Tuesday, February 03, 2026
Media Paper 2 mock exam - learner response
Monday, January 26, 2026
Media Paper 1 mock exam - Learner response
You've now completed your mock exams and so need to be identifying the specific areas to revise and improve on before the final exams in the summer.
The most important aspect of any mock exam is making mistakes and learning from them.
Here, we need to closely analyse our performance across each question in Paper 1 and identify specific ways we will improve for the real exam on Thursday 14 May (PM). Complete the following learner response tasks in a new blogpost on your Media Exam blog called: 'Paper 1 mock exam learner response'.
1) Type up any feedback in full (you do not need to write mark/grade if you do not wish to).
Go to your Media teacher's Google Classroom and find the mark scheme and examiner's report uploaded. This is vital as the paper was an official exam paper and therefore the mark scheme tells us a lot about what AQA are expecting us to produce.
2) Write a question-by-question analysis of your performance. For each question, write how many marks you got from the number available and identify and points that you missed by carefully studying the AQA indicative content in the mark scheme:
Example: Q1: 4/8 marks
Additional points: Using Roland Barthes’ theory of semiotics, the National Trust advert “What will take your breath away?” can be analysed through denotation, connotation and myth. Denotatively, the advert shows images of British landscapes and historic sites. Connotatively, these suggest peace, escape and emotional fulfilment, reinforced by the slogan which implies awe and inspiration. This creates a myth that British nature and heritage are naturally restorative and meaningful, promoting the ideology that visiting National Trust sites is an essential and valuable experience.
3) Look at Question 4 - a 20-mark essay evaluating Judith Butler's gender is a performance theory. Write an essay plan for this question using the indicative content in the mark scheme and with enough content to meet the criteria for Level 4 (top level). This will be somewhere between 3-4 well-developed paragraphs plus an introduction answering the question planned in some detail.
4) Based on the whole of your Paper 1 learner response, plan FIVE topics / concepts / CSPs / theories that you will prioritise in your summer exam Media revision timetable.
Complete this learner response for your homework if you don't finish it in class - due date on Satchel One.
Monday, January 05, 2026
Coursework: Print brief research and planning
The Print aspect to our coursework brief is as important as the video work have been focusing on so far.
It is crucial that you research, plan and design print work that could
comfortably hold its own alongside professional examples. You will also need to
include a section regarding your print work in your redrafted
Statement of Intent. A reminder of our coursework brief is here, with the key
tasks as follows:
The band is being featured in a documentary film on a streaming service such as Netflix about the history of pop bands. The film will look at examples of pop artists from the late 20th century (80s or 90s), early 21st century (00s or 10s) and the band you promoted for Task One represents contemporary pop. The documentary’s target audience are people of all ages who are interested in pop music.
Create three print billboard posters to promote this documentary. Each poster should use imagery to reflect one of the eras being focused on in the documentary to attempt to appeal to a broad age range. At least one poster should feature the band being promoted in Task One. The posters should be visually appealing and communicate the name and content of the documentary, its release date and how audiences can watch it.
What do you need to produce?
You should create three different billboard posters – specifically:
- engage the audiences as identified in the brief
- three original images across the three print adverts
- images created and chosen to appeal to the target audience
- appropriate layout, design and content choices relating to placement of the adverts
- consideration of font, type sizes and colours to create meaning
- consideration of the industrial context of production
The three print billboard posters targets all ages who are interested in pop music
Print brief - overall minimum requirements
- A clear house style
should be used in the presentation of all pages
- A minimum of three original
images should be included in the submission.
- Absolutely no use of AI in any way at all is permitted
for the written elements of the print brief.
- Work should be presented on pages that are an appropriate size or in proportion to the size of paper used by billboard posters
We recommend that all of the above should be A3 landscape page size
Research and planning blog tasks
Create a blogpost called 'Print brief research and planning' and
complete the following tasks to plan and prepare your print work:
Research tasks:
Look at the following billboard poster:
Now answer the following questions based on the poster above:
1. What historical moment in pop music does this documentary focus on, and why might that moment be significant for audiences interested in music history?
2. How might the poster imagery communicate the era of the music being explored (e.g., 1980s)?
3. Who would be the target audience for this documentary and why?
4. What visual codes (e.g., typeface, colour, style of photograph) would you expect on the poster to reflect the documentary’s focus on classic pop music history?
5. How could promotional text emphasise both nostalgia and relevance to a modern audience?
This Is Pop on Netflix: https://www.netflix.com/gb/title/81050786
(This Is Pop is a documentary series exploring different influences and trends in pop music.)
Watch the following trailer for the documentary series:
Now answer the following questions based on the trailer:
1. What themes and topics does This Is Pop explore based on its episode description (e.g., Auto-Tune, boy bands, festival culture)?
2. How might a billboard poster visually represent multiple facets of pop music history covered in this series?
3. This Is Pop is a series rather than a single documentary film—how might its poster need to differ in design from a single-film poster to communicate that?
4. What aspects of pop culture history might appeal to older audiences versus younger audiences?
5. What visual elements could ensure the poster suggests that this isn’t just entertainment, but a music documentary with depth and exploration?
These two IMDb image links point to stills or frames from the same documentary series (This Is Pop.)
Compare the two different images from this series:
1. What different visual messages do they convey about pop music?
2. How do these images reflect the diversity within pop music culture (different genres, artists, eras)?
3. What emotions or associations do the images try to evoke in the viewer?
4. If you were to extract design cues (pose, colour palette, style) from these stills for your billboard posters, what would you take and why?
5. How do the images relate to your understanding of representation and media language in music documentaries?
2) Billboard Poster Research (Era Focus)
You must research THREE professional billboard or large-format posters, one from each era:
1. 1980s or 1990s pop artist promotion
2. 2000s or 2010s pop artist promotion
3. Contemporary (2018–present) pop artist promotion
These may include:
- Tour posters
- Album or single promotions
- Music documentaries
- Streaming platform music content (e.g. Netflix, Apple TV)
Choose artists that are clearly representative of each era.
3) Media Language Analysis
For each billboard poster, analyse how visual design communicates meaning and appeals to its audience.
You should analyse:
-
Layout & composition
(scale, hierarchy, central image, simplicity for roadside viewing) -
Typography
(font style, size, era connotations, readability) -
Colour palette
(neon, muted, monochrome, saturation and era signifiers) -
Imagery
(pose, gaze, styling, realism vs performance) -
Branding
(logos, streaming platforms, consistency)
Then, explain how these choices reflect the era of pop music being represented.
4) Representation and Era identity
Explain how each poster represents:
-
The artist
-
The music culture of the era
-
Attitudes to fame, performance, and identity
Consider:
-
Fashion and styling
-
Gender representation
-
Star image
-
Youth culture vs nostalgia
-
Authenticity vs commercialisation
Apply at least one theory, such as:
-
Stuart Hall – Representation
-
Postmodernism (nostalgia, pastiche, remixing eras)
For each era-based poster, explain:
-
Who the primary audience is
-
How it may also appeal to other age groups
-
How nostalgia is used to attract older audiences
-
How modern design elements attract younger audiences
Link this directly to the documentary’s aim to appeal to “people of all ages interested in pop music.”
6) Streaming services and industry conventions
Research how streaming services (e.g. Netflix) promote music documentaries.
Analyse:
-
Common visual conventions (minimal text, strong imagery)
-
Use of logos and release dates
-
How platforms communicate where and how to watch
-
How global audiences affect design choices
You may refer to:
-
Netflix documentary posters
-
Online promotional materials
-
Billboard adaptations of streaming campaigns
This section must directly link your research to your final production.
Answer the following:
-
How will each era influence the design of your three billboards?
-
What visual codes will you use to differentiate eras?
-
How will you maintain brand consistency across all three posters?
-
How will you promote your band from Task One as contemporary pop?
-
What design skills do you need to develop before production?
Planning and sketching
1) Plan the content for your first billboard poster:
- Title of the documentary film (must be NEW
original documentary film you have invented):
- Name of streaming service the documentary will feature on
- Original image (the band you promoted for one of your TikTok music videos)
- Release date of the documentary
- Ways your billboard poster will represent the contemporary pop era
- Font style / colour scheme, additional design aspects:
2) Plan the three images you will use for the billboard posters - use the elements of mise-en-scene (CLAMPS). One image has to be the band you promoted in one of your TikTok music videos required to meet the minimum content in the brief.
3) Research and select the font or typography you will use for your billboard posters. This is a critical element of your print work - the brief requires a consistent house style running through all of your pages.
4) Produce A4 sketches of your billboard poster designs and scan it/upload a picture to your blog.
5) Finally, create the pages in Adobe Photoshop or InDesign so you have the documents ready to go in terms of adding your text and images. This will need to include:
- A4/A3 landscape
Photoshoot
1) Who do you need to photograph for your billboard posters?
Remember, you need three original images across the whole
print production.
2) What camera shots do you need? Write a shot
list or design a mood board for your photoshoots. Make
sure you plan a variety of camera shots you will look to capture - medium
shots, close-ups etc.
3) Plan the mise-en-scene. What costume, props or make-up will
you require for your photoshoots?
4) Finally, note down the time
and date for your photoshoots. This may be inside or outside school (or a
combination of both). You will have Media lesson time for this after the mock
exams.
Statement of Intent
1) Once you have completed your print research and planning, go back to your statement of intent and make sure you have included the print brief in your final draft. Then, submit the final draft statement of intent to your teacher. The due date for this will be confirmed by your coursework teacher.
Use your Media coursework lessons to complete these planning tasks - homework time should be exclusively to revise for mocks.
Due date for research and planning on Google Classroom.
Friday, December 12, 2025
January mock exams - final revision tips
Your January A Level Media mock exams are the real deal - the opportunity to put everything you have learned to the test.
Students typically do better in the summer exams than the last set of mocks - but usually only by around a grade. This means you need to make sure you are fully prepared for these exams with the aim of achieving your target grade or just off it.The following will help you finalise your revision and preparation:
Media Paper 1
Section A
Advertising & Marketing
Score hair cream (1967) & Sephora Black Beauty Is Beauty - Advertising index is here
Music Video
Old Town Road & Ghost Town - Music Video index is here
You can look through this AQA Specimen Paper 1 paper to familiarise yourself with the structure of the paper. Note that several of the CSPs have changed since this specimen paper was produced.
- Q2: evaluation of theory question - you MUST focus on the theory and simply use CSPs for evidence
- Q3: contexts question (e.g. social and cultural contexts)
- Q4: synoptic question - more details below
“Question 4 is a synoptic question in which you will be rewarded for your ability to draw together different areas of knowledge and understanding from across the full course of study.”
You can look through this AQA Specimen Paper 2 paper to familiarise yourself with the structure of the paper. Note that several of the CSPs have changed since this specimen paper was produced.
Revision is a very personal thing and everyone has different techniques. Here's a video on YouTube with top tips for A* A Level revision:
- Terminology/key words
- Theories
- CSPs
- How to revise for A Level Media exams
- Exploring theoretical perspectives to print magazines
- Channel 4: an overview and update
- Understanding digital convergence
- BBC Radio 1 Newsbeat
- Using theory
- The BBC: an overview and update
If you want to test your knowledge of the complete subject content, you can find it on the AQA website here. Look at the menu on the left-hand side - under media language, media representation etc. you'll find everything that could come up in exams:
Thursday, December 11, 2025
Videogames: Final index
Your have done some superb work on women in videogames, Henry Jenkins, fandom and postmodernism. You now need to complete a Videogames blog index to ensure you have completed all the work for our in-depth Videogame CSPs.
Your Videogames final index should include the following:
1) Videogames: Henry Jenkins - fandom and participatory culture
3) Videogames: The Sims FreePlay - Audience & Industries
Videogames: Horizon Forbidden West - Audience and Industry
This requires us to research the companies that produced the game and also consider how the videogames audience is changing.
Target audience
Does Horizon Forbidden West really target a female audience? Or is the console gaming audience still male dominated? Research by YouGov in 2022 suggests that console gamers are still majority male:
Postmodern pleasures
Horizon Forbidden West is a good example of the blurring of 'high' and 'low' culture that Strinati identifies as a key convention of postmodernism. We can see this in the game where the character Tilda's vault contains real exhibits from the Rijksmuseum in Amsterdam. Henry Jenkins suggested videogames as the "art form for the 21st century". Is HFW the evidence of this?
This collaboration is also a good example of Baudrillard's hyperreality - the increasing difficulty in telling what is real in a media-saturated world. The works of art in HFW are real - but the game is entirely constructed. Do audiences now enjoy greater pleasures from 'real' media products?
Industries
Guerrilla Games is the result of a merger of three earlier companies (starting in 1993) which reflects gaming’s origins in small independent companies in contrast to its current status as a global, billion-dollar industry.
The structure of Guerrilla Games and its parent company (Sony) is an example of contemporary media practice in maintaining control of production, distribution and circulation. This is also a case study in vertical integration.
Working at Guerrilla Games: behind the scenes
Does this behind the scenes video challenge Hesmondhalgh’s theory regarding the lack of diversity in the cultural industries? It also links to the global nature of the multibillion dollar videogames industry.
Audience
Look at this YouGov blog on the console gaming audience and answer the following questions:
1) What statistics can you find for the number of male / female players for the major consoles?
2) What is the difference between 'hardcore' and 'casual' gamers - and which do you think would play Horizon Forbidden West?
3) What are the different reasons YouGov researched for why players play games? Which of these would apply to Horizon Forbidden West?
1) Why did the writer enjoy Horizon Forbidden West?
Industries
Industry research
1) Research Sony PlayStation Studios.
2) What studios are part of Sony PlayStation Studios?
3) What notable games have they produced?
4) Now research Guerrilla Games. Look at the 'Explore' page in particular. Who owns Guerrilla Games and how does it reflect the modern videogames industry?
5) Choose one of the 'Guerrilla Spotlight' features and write three things you learn about the videogames industry and/or Guerrilla Games from the interview.
Read this USA Today feature on Guerrilla Games. Answer the following questions:
1) Which three companies merged to become Guerrilla Games?
2) What other games and franchises were created by Guerrilla Games?
3) How did Guerrilla maximise the Killzone franchise?
4) What did Sony sign with Guerrilla in 2004?
5) How is Horizon Forbidden West described in the article and what is the next stage for the franchise?
Regulation and PEGI
1) What is HFW's PEGI rating and what age rating do you feel would be appropriate? Why?
2) Why is regulating videogames difficult in the digital age?
3) Are attitudes towards media content and regulation changing as a result of the internet? Explain your answer.
Tuesday, December 09, 2025
Videogames: Horizon Forbidden West - Language & Representations
Our second videogames CSP is Horizon Forbidden West (2022).
Horizon Forbidden West: introduction
- Released in February 2022 as a sequel to the highly successful Horizon Zero Dawn (2017).
- Available on PS4, PS5 and Windows platforms.
- Horizon Forbidden West sold over 8 million copies in its first year.
- Excellent reviews including 9/10 on IGN.
- Developed by studio Guerrilla Games which is based in Amsterdam and owned by Sony.
- Genres: Action adventure / Action role playing / Sandbox / Open world
- Protagonist/avatar (character player controls): Aloy
- Setting: Post-apocalyptic future version of USA following extinction event caused by a robot swarm.
- Gameplay: Exploring open world, completing quests using weapons against hostile machine creatures.
Edward Said argues that the Europeans divided the world into two parts: the east and the west or the civilized and the uncivilized. This was a totally artificial boundary; and it was laid on the basis of the concept of ‘them and us’ or ‘theirs and ours’.
The Europeans defined themselves as the ‘superior race’ and they justified their colonisation by this concept. Media to this day contains particular tropes associated with these views.
Horizon Forbidden West & racial tropes
“A plethora of racist tropes emerge within Forbidden West’s world. There’s a stereotypical angry Black woman named Regalla, for example, who leads a rebel army and would rather die than seek peace. There’s also constant belittling between tribes, who call each other “savage” or “uncivilized” — terms loaded with racial undertones. There’s also plenty of Orientalism.”
Language
Read this review of Horizon Forbidden West in the Financial Times (should be non-paywalled but you can read the text of article here if needed). Answer the following questions:
2) What is the narrative for the original game Horizon Zero Dawn?
3) How is the central character Aloy described?
4) What is the narrative and setting for sequel Horizon Forbidden West?
Race representations in Horizon Forbidden West
Tuesday, December 02, 2025
Videogames: Women in videogames & Further feminist theory
Our second CSP gives us the opportunity to explore the representation and role of women in videogames.
Notes from the lesson
Watch this short extract from Orange is the New Black star Laverne Cox interviewing bell hooks at The New School in New York:
bell hooks is a highly influential radical black feminist.
She sees feminism as a struggle to end patriarchal oppression - it should be a serious political commitment rather than a fashionable lifestyle choice: “Feminism is a movement to end sexism, sexist exploitation and oppression”.
bell hooks also points to the importance of race and class when studying oppression.
- Gender is constructed through media language
- These constructions reflect cultural and historical contexts
- The objectification of the female body is a key construct of western culture (building on Mulvey – male gaze)
- If women have to be like men to be treated equally, then equality itself is repressive
Work through the following blog tasks to complete our work on women in videogames and further feminist theory.
Part 1: Background reading on Gamergate
Read this Guardian article on Gamergate 10 years on. Answer the following questions:
1) What was Gamergate?
2) What is the recent controversy surrounding narrative design studio Sweet Baby Inc?
3) What does the article conclude regarding diversity in videogames?
If you're interested in this topic and aiming for a top grade, read this Gamespot interview with Anita Sarkeesian of Feminist Frequency (this link may not open at School) and think about some of the following questions:
What reaction did Anita Sarkeesian receive when she published her videos on women in videogames? You can find more information on this on Sarkeesian’s Kickstarter fundraising page.
How does Sarkeesian summarise feminism?
How has the videogame landscape changed with regards to the representation of women?
What is the impact of the videogames industry being male-dominated?
Finally, to find out more about the online backlash and #gamergate, this Guardian feature links the online abuse to the American alt-right movement also credited with electing Donald Trump.


