Working title
Include specific texts in the title and either 'how or 'why' or both, e.g.: To what extent and why are video games such as 'Call of Duty' and 'Grand Theft Auto’ becoming more violent?
Angle
E.g.: What impact are these increasingly violent games having on their audience? Is this simply a moral panic of the 21st century or is further regulation required?
Hypothesis
E.g.: Video games are psychologically damaging for young people, and audiences have become increasingly desensitised to screen violence.
Linked production piece
E.g.: Newsnight-style documentary video report looking at the impact of violent videogames on young people.
MIGRAIN
Apply the Key Concepts to your texts/topic by using the questions from the Summer Research Project to help you. (Include at least five bullet point/key concept). Include as many media keywords as you can.
SHEP
Apply the Wider Contexts (Social, Historical, Economic, Political) to your text/topic, including at least three bullet points on each one.
Issues/Debates
Select at least five and say how each relates to your study, using the Media A-Z to help you think about this:
- Representation and stereotyping
- Media effects
- Reality TV
- News Values
- Moral Panics
- Post 9/11 and the media
- Ownership and control
- Regulation and censorship
- Media technology and the digital revolution – changing technologies in the 21st century
- The effect of globalisation on the media
Theories
Select at least five and say how each relates to your study, using keywords/specific theorists' names from the Media A-Z:
- Semiotics
- Structuralism and post-structuralism
- Postmodernism and its critiques
- Gender and ethnicity
- Marxism and hegemony
- Liberal Pluralism
- Colonialism and Post-colonialism
- Audience theories
- Genre theories
- Contemporary Media Landscape
Explain how your study fits into this.
Research plan (media texts, academic texts and websites)
Media texts
What your main focus will be, E.g.:
Call of Duty
Grand Theft Auto
Other media texts
(at least five related examples)
TV documentaries
Research videos online, e.g.:
BBC One - Panorama, Addicted to Games? http://www.bbc.co.uk/programmes/b00wlmj0
Academic texts/books
(a minimum of five, including author/full title/year, e.g.:)
Barrie Gunter: The effects of video games on children: the myth unmasked (1998)
James Newman: Playing with videogames (2008)
Nancy Signorielli: Violence in the media: a reference handbook (2005)
Peter Vorderer, and Bryant Jennings: Playing video games: motives, responses, and consequences (2006)
Internet Links
1. At least FIVE from Media Guardian or Guardian Culture or another newspaper website.
2. At least FIVE from university websites/academic papers online. Use Google Scholar as a starting point.
3. Any other relevant sites/articles - the more the better.
Use our archive of previous top-grade Critical Investigations to help you.
You have 10 days to complete this detailed proposal before you need to start your research in depth. Good luck!