There is a lot to explore with representation in the Sims FreePlay - everything from gender, race and ethnicity to capitalism, reality and postmodernism.
Notes from the lesson
The Sims franchise offers range of representations on gender, age, race/ethnicity, sexuality, capitalism and even reality itself.
One aspect of The Sims is the values and ideologies that the game reinforces. Although it has been praised for its liberal values over, for example, LGBTQ+ representation, it could also be argued that the game reinforces dominant American capitalist ideologies.
Expansion pack trailers
A useful way to analyse representations in The Sims FreePlay is to study the trailers produced by EA to promote expansion pack DLC. For example:
Using these expansion pack trailers, we can study the representation of gender, age, race/ethnicity and much more.
The Sims and postmodernism
Watch this introduction to Baudrillard from 8-Bit Philosophy:
Baudrillard argued that our culture now perceives the ‘copy’ (media representation) as more real than the ‘original’ and stated that we live in a culture where the ‘fake’ is more readily accepted than the ‘real’ – therefore creating hyperreality. This blurs the line between fiction and reality.
The Sims franchise is a perfect study in hyperreality as it allows players to create an entirely constructed life through the game.
The Sims FreePlay social media channels also provide an example of simulacra – they are situated in the real world and interact with real players but feature entirely constructed fictional content from the game. Here, they also make intertextual references to real celebrities. Where is the line between fiction and reality?
Create a new blogpost called 'The Sims FreePlay case study part 3 - Representations' and complete the following tasks.
Complete for homework: due Friday 24 January.
Textual analysis
Re-watch some of the expansion pack trailers and answer the following questions:
1) How do the expansion pack (DLC) trailers reinforce or challenge dominant ideologies?
2) What stereotypes have you identified in The Sims FreePlay?
3) What media theories can you apply to representations in The Sims FreePlay?
Representation reading
Read this Forbes article on gender and racism in The Sims franchise and answer the following questions:
1) How realistic does The Sims intend to be?
2) How has The Sims tried to create more realistic representations of ethnicity?
3) How has The Sims responded to racism and sexism in society?
4) What is The Sims perspective on gender fluidity and identity?
5) How does The Sims reinforce the dominant capitalist ideologies of American culture?
Reality, postmodernism and The Sims
Read this Paste Magazine feature on reality and The Sims franchise. Answer the following questions:
1) What does the article suggest about the representation of real life in The Sims 4?
2) What audience pleasures did the writer used to find in The Sims franchise?
3) Why the does the writer mention an example of a washer and dryer as additional DLC?
4) In your opinion, has The Sims made an error in trying to make the franchise too realistic?
5) How does this representation of reality link to Baudrillard’s theory of hyperreality - the increasingly blurred line between real and constructed?
The Sims FreePlay social media analysis
Analyse The Sims FreePlay Facebook page and Twitter feed and answer the following questions:
1) What is the purpose of The Sims FreePlay social media channels?
2) Choose three posts (from either Twitter or Facebook) and make a note of what they are and how they encourage audience interaction or response.
3) Scroll down the Facebook feed briefly. How many requests for new content can you find from players? Why is this such as an important part of the appeal for The Sims FreePlay?
4) What tweets can you find in the Twitter feed that refer to additional content or other revenue streams for EA?
5) Linking to our work on postmodernism, how could The Sims FreePlay social media presence be an example of Baudrillard’s hyperreality and simulacra?
Extension: Postmodernism academic reading
If you're interested (or planning on studying Media or Cultural Studies at university), read this highly academic and challenging summary of hyperreality, implosion and postmodern theory from the University of Chicago. Consider how these approaches apply to the digital media landscape we’ve been studying and in particular the videogame industry and franchises like The Sims and Tomb Raider.
1) How do the expansion pack (DLC) trailers reinforce or challenge dominant ideologies?
2) What stereotypes have you identified in The Sims FreePlay?
3) What media theories can you apply to representations in The Sims FreePlay?
Representation reading
Read this Forbes article on gender and racism in The Sims franchise and answer the following questions:
1) How realistic does The Sims intend to be?
2) How has The Sims tried to create more realistic representations of ethnicity?
3) How has The Sims responded to racism and sexism in society?
4) What is The Sims perspective on gender fluidity and identity?
5) How does The Sims reinforce the dominant capitalist ideologies of American culture?
Read this New Normative feature on LGBTQ representation in The Sims franchise and answer the following questions:
1) How did same-sex relationships unexpectedly help the original Sims game to be a success?
2) How is sexuality now represented in The Sims?
3) Why have fans praised the inclusion of LGBTQ relationships in The Sims franchise?
4) Why did the Sims run into regulatory difficulties with American regulator the ESRB? How did EA respond?
5) How is sexuality represented in the wider videogames industry today?
Reality, postmodernism and The Sims
Read this Paste Magazine feature on reality and The Sims franchise. Answer the following questions:
1) What does the article suggest about the representation of real life in The Sims 4?
2) What audience pleasures did the writer used to find in The Sims franchise?
3) Why the does the writer mention an example of a washer and dryer as additional DLC?
4) In your opinion, has The Sims made an error in trying to make the franchise too realistic?
5) How does this representation of reality link to Baudrillard’s theory of hyperreality - the increasingly blurred line between real and constructed?
The Sims FreePlay social media analysis
Analyse The Sims FreePlay Facebook page and Twitter feed and answer the following questions:
1) What is the purpose of The Sims FreePlay social media channels?
2) Choose three posts (from either Twitter or Facebook) and make a note of what they are and how they encourage audience interaction or response.
3) Scroll down the Facebook feed briefly. How many requests for new content can you find from players? Why is this such as an important part of the appeal for The Sims FreePlay?
4) What tweets can you find in the Twitter feed that refer to additional content or other revenue streams for EA?
5) Linking to our work on postmodernism, how could The Sims FreePlay social media presence be an example of Baudrillard’s hyperreality and simulacra?
Extension: Postmodernism academic reading
If you're interested (or planning on studying Media or Cultural Studies at university), read this highly academic and challenging summary of hyperreality, implosion and postmodern theory from the University of Chicago. Consider how these approaches apply to the digital media landscape we’ve been studying and in particular the videogame industry and franchises like The Sims and Tomb Raider.
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