Monday, March 09, 2020

Newspapers: Regulation

The debate regarding the regulation of the newspaper industry has been one of the most controversial and important media issues of the last 10 years.

You need to understand how the newspaper industry is regulated, how some people think it should be regulated and what might happen in the future. Most importantly, you need to form your own opinion on newspaper regulation and how the industry should operate following the 2012 Leveson Inquiry.

Newspaper regulation: notes

A brief history of newspaper regulation
The newspaper industry was regulated by the Press Complaints Commission (PCC) between 1990 and 2014. It was a voluntary regulator with no legal powers and was heavily criticised for saying it found no evidence of phone hacking at the News of the World in 2007.

The PCC had a code of practice that provided guidelines for newspapers in how to report inaccuracies, crime, news stories involving children and more. However, the PCC was effectively run by the newspaper editors themselves and papers merely had to print a small apology when the regulator ruled against them.

The Leveson Inquiry 2011-12
The Leveson Inquiry in 2011-12 was a judicial public enquiry ordered by the government into the culture and ethics of the British press. This followed the revelations of the phone hacking scandal and the closure of the News of the World.

Post-Leveson: IPSO and IMPRESS
Following the Leveson report, a new press regulator was introduced: the Independent Press Standards Organisation (IPSO). IPSO is more powerful than the PCC and can order newspapers to print apologies or corrections on the front page or fine papers. However, it crucially doesn’t act on Leveson’s key recommendation that the regulator is backed by government legislation.

Alongside IPSO, IMPRESS was also set up as an alternative regulator. This was fully compliant with Leveson – but no major newspapers have signed up with IMPRESS.

Watch the following videos on Leveson and the press regulation debate:

BBC News overview:


Newsnight debate:




Task One: Media Magazine article and questions

Read the Media Magazine article: From Local Press to National Regulator in MM56 (p55). You'll find the article in our Media Magazine archive here. Once you've read the article, answer the following questions:

1) Keith Perch used to edit the Leicester Mercury. How many staff did it have at its peak and where does Perch see the paper in 10 years' time?


2) How does Perch view the phone hacking scandal?


3) What does IPSO stand for and how does it work?


4) What is Perch's view of newspaper ownership?


5) Do you agree with his view that broadcast news should have less regulation so that TV channels can support particular political parties or people?



Task Two: Newspaper regulation essay


Write an essay on your blog answering the following question:


What are the arguments for and against statutory regulation of the newspaper industry? 

Your answer should be at least 750 words and feature a minimum of five paragraphs.



Complete all of this work for homework: due next week.

Thursday, March 05, 2020

Newspapers: News Values

Galtung and Ruge defined a set of news values to explain how journalists and editors decide that certain stories and photographs were accepted as newsworthy, while others were not. 

The following list is adapted from their work:

Immediacy: has it happened recently?
Familiarity: is it culturally close to us in Britain?
Amplitude: is it a big event or one which involves large numbers of people?
Frequency: does the event happen fairly regularly? 
Unambiguity: is it clear and definite?
Predictability: did we expect it to happen?
Surprise: is it a rare or unexpected event?
Continuity: has this story already been defined as news?
Elite nations and people: which country has the event happened in? Does the story concern well-known people?
Personalisation: Is it a personal or human interest story?
Negativity: is it bad news?
Exclusivity: do any other newspapers have this story?
Visual impact: are there amazing pictures accompanying the story?
Balance: the story may be selected to balance other news, such as a human survival story to balance a number of stories concerning death.


News Values: Blog tasks

Read Media Factsheet 76: News Values and complete the following questions/tasks. 
Our Media Factsheet archive is on the Media Shared drive: M:\Resources\A Level\Media Factsheets

1) Come up with a news story from the last 12 months for each of the categories suggested by Harriss, Leiter and Johnson:
  • Conflict
  • Progress
  • Disaster
  • Consequence
  • Prominence 
  • Novelty
2) What example news story does the Factsheet use to illustrate Galtung and Ruge's News Values? Why is it an appropriate example of a news story likely to gain prominent coverage?

3) What is gatekeeping?

4) What are the six ways bias can be created in news?

5) How have online sources such as Twitter, bloggers or Wikileaks changed the way news is selected and published?

6) Complete the task on the last page of the Factsheet regarding Sky News and Twitter:
  • What does this reveal about how Sky views Twitter as a news source?
  • What does it say about how news is being produced?
  • What role does the audience have in this process?
  • Why might this be a problem for journalistic standards?
7) In your opinion, how has the digital age changed Galtung and Ruge’s news values? 

8) How would you update them for 2018? Choose TWO of Galtung and Ruge's news values and say how they have been affected by the growth of digital technology.

E.g. Immediacy is more important than ever due to news breaking on Twitter or elsewhere online. However, this in turn changes the approach of other news sources such as newspapers as the news will probably already be broken so different angles might be required. Newspapers now contain more comment or opinion rather than the breaking story.

Complete for homework: due next week (exact day confirmed by your exam teacher).

Monday, March 02, 2020

Newspapers: The future of journalism

One of the factors we must consider when studying the decline of the newspaper industry is the importance of news and journalism to society. 

Technology moves on and industries evolve - but newspapers have traditionally played an important role in holding governments to account, exposing corruption and keeping the public informed about the world they live in. As media students, we need to consider the impact to society of news coverage being driven by 'clicks' and ending up with funny cat videos rather than hard-hitting investigative journalism. 

We've got some excellent video resources to work with on this topic. Both of our videos refer to the 2016 Best Picture winner at the Oscars - Spotlight. This is director Tom McCarthy's film based on the true story of Boston Globe reporters investigating widespread child abuse in the Catholic Church. We highly recommend you watch this film as part of your work on newspapers.

John Oliver on journalism
British comedian John Oliver presents a show called Last Week Tonight on HBO in America. In a previous episode, he put together a report on the decline of journalism in America and its replacement by 'clickbait' stories rather than real news. Watch it here:



Clay Shirky on news: don’t build a paywall around a public good
Clay Shirky is a professor at NYU (New York University) and a worldwide expert on digital and social media. He's a named media theorist for A Level Media and he makes a compelling argument for the role news plays in society. Interestingly, he argues against paywalls - the subscription model that some newspapers use to make money in the digital age - and says that news is a 'public good' that is vital in a healthy democracy. 

Blog tasks

Go to the Nieman Lab webpage (part of Harvard university) and watch the video of Clay Shirky presenting to Harvard students. The video is also available on YouTube below but the Nieman Lab website has a written transcript of everything Shirky says. 




Play the clip AND read along with the transcript below to ensure you are following the argument. You need to watch from the beginning to 29.35 (the end of Shirky's presentation). Once you've watched and read the presentation and made notes (you may want to copy and paste key quotes from the transcript), answer the questions below:

1) Why does Clay Shirky argue that 'accountability journalism' is so important and what example does he give of this?

2) What does Shirky say about the relationship between newspapers and advertisers? Which websites does he mention as having replaced major revenue-generators for newspapers (e.g. jobs, personal ads etc.)?

3) Shirky talks about the 'unbundling of content'. This means people are reading newspapers in a different way. How does he suggest audiences are consuming news stories in the digital age?

4) Shirky also talks about the power of shareable media. How does he suggest the child abuse scandal with the Catholic Church may have been different if the internet had been widespread in 1992?

5) Why does Shirky argue against paywalls? 

6) What is a 'social good'? In what way is journalism a 'social good'?

7) Shirky says newspapers are in terminal decline. How does he suggest we can replace the important role in society newspapers play? What is the short-term danger to this solution that he describes?

8) Look at the first question and answer regarding institutional power. Give us your own opinion: how important is it that major media brands such as the New York Times or the Guardian continue to stay in business and provide news?

Complete for homework: due next week (double lesson).

Monday, February 24, 2020

Newspapers: The decline in print media

Our final topic is newspapers: an industry that has changed hugely in the last 20 years due to the impact of the internet.

This is the final set of targeted CSPs - we will be studying Audience and Industry contexts for the Daily Mail and the 'i' newspaper. This means newspapers will come up in Paper 1, Section B of the exams. 

Notes from the lesson

In the lesson, we looked at the history of the newspaper and some key terminology we need to learn:


Newspapers: hard and soft news
Newspapers cover a range of stories that are generally divided into two categories:

Hard news: stories related to current affairs, politics, economics, wars and other serious news.

Soft news: stories related to entertainment, sport, celebrities, gossip, scandal and human interest/lifestyle topics.

Newspapers: tabloid and broadsheet
Newspapers were traditionally available in two sizes: tabloid and broadsheet. Today, most newspapers are in the smaller broadsheet size but the terms are still used to describe the style of paper:

Tabloid: focusing largely on soft news, famous examples include the Sun and the Mirror. Generally read by more working class audience. Mid-market tabloids are a middle ground between tabloid and broadsheet and include the Daily Mail. 

Broadsheet: serious newspapers that focus more on hard news. The Times, Guardian and Telegraph are all examples. 

Newspapers: sources of news
Newspapers tend to get their news content from two sources:

Journalists: newspapers employ reporters and photographers to attend events, interview people and write stories. 

News agencies: Reuters and Associated Press are examples of global news agencies that are independent institutions that employ journalists to write stories that newspapers and other media organisations can pay to use.

Increasingly in the digital age, newspapers are sourcing news from their audiences using citizen journalism. This is sometimes criticised as creating clickbait – an example of soft news aimed simply to attract online readers.


The decline of newspapers

In the last 20 years, the newspaper industry has faced a sharp decline due to the rise of the internet.

In 2003, almost 30 million newspapers were sold in the UK every day. By 2017 that was down to 12.4 million (source: Ofcom). 

Newspapers have traditionally made their money in two ways: through the cover price and by selling advertising. With so much news available for free online, audiences are not buying newspapers so both these sources of income have been decimated.


The Wall Street Journal produced a short video demonstrating how the industry has changed in the last 100 years:



Once you've learned the key terminology, watched the video and considered the decline in the industry, work through the blog tasks below.


Blog tasks: The decline in print media

Part 1: Ofcom report into news consumption 2019

Read this Ofcom 2019 report on the consumption of news in the UK. Note down the key statistics and changes that Ofcom highlight and answer the following questions:

1) Look at the key findings from the report on pages 2-3. How do UK adults generally get their news? 

2) Read the overall summary for adults on pages 7-8. What do you notice about the changing way adults are getting their news?

3) Look at the summary of platforms used on page 13. What do you notice about newspapers and how has it changed since 2018?

4) Now look at the demographic summary for news platforms on page 15. What audience demographic groups (e.g. age, social class) are most and least likely to read newspapers?

5) Read Section 3 on cross-platform news consumption (page 20). What newspaper brands can you find in the list of most popular news sources across platforms?

6) Now turn to Section 6 focusing on newspapers (page 33). How has the circulation of national newspapers decreased between 2010 and 2018?

7) What are the most-used newspaper titles?

8) What are the most popular titles when print and online figures are combined (look at page 38)?

9) How does the i compare to the Daily Mail?

10) Now study the demographic details for our two CSP newspapers on page 39. What is the breakdown of the Daily Mail audience and the i audience? What differences do you notice?

11) Read section 7 of the report: news consumption via social media (pages 40-52). Pick out three statistics from this section that you think are interesting and explain why.

12) Look at the summary of readers' attitudes for newspapers on page 76. What statements for Daily Mail readers tend to agree with?


Part 2: Factsheet - The death of print media

Go to our Media Factsheet archive on the Media Shared drive and open Factsheet 165: The death of print media. Our Media Factsheet archive is on the Media Shared drive: M:\Resources\A Level\Media Factsheets

Read the Factsheet and complete the following questions/tasks:

1) What has happened to print media in the last 30 years?

2) Why is the Independent newspaper such a good case study for the decline in print media?

3) What was the Independent newspaper famous for?

4) What did the then-owner of the Independent, Evgeny Lebedev, say about the newspaper's digital-only future?

5) How do online newspapers make money?

6) What did the Independent's longest-serving editor Simon Kelner warn regarding the switch to digital?

7) What is the concern with fake news? What does 'post-truth' refer to?

8) What is your view on the decline in print media? Should news be free? Is it a concern that established media brands such as the Independent can no longer afford to exist as a printed newspaper?


Complete for homework if you don't get it finished in the lessons: due next week.

Sunday, February 23, 2020

Newspapers: Weekly Media homework - news story research

For the Newspapers unit this half-term, you have an ongoing homework EVERY week without fail: to find, read and post TWO news stories on your blog.

The details: every week you must find, read, summarise and comment upon two news stories from the websites of our two newspaper CSPs (The Daily Mail and the 'i'):

Mail Online
The i newspaper website 

You'll also find stories related to the media linked from our Twitter account, @blogmacguffin (access it online here if you don't have the Twitter app) so make sure you're following that too, particularly in the run-up to the final exams.

Newspaper news story research: blog task

Create ONE blogpost that you return to and update weekly. Call it 'Newspaper news story research'. Then, each week you need to visit the MailOnline website and the 'i' newspaper website and choose one story from each to summarise. 

Most importantly, you need to do the following on your blogpost for each story...
  1. Provide a title, date and weblink.
  2. Summarise the story in your own words: is this is an example of hard news or soft news? You may want to add a graphic or screenshot here.
  3. Explain how or why this story appeals to the audience of that newspaper (use media terminology and theory where you can).
  4. Comment on the story: to what extent does it reflect the values and ideologies of the newspaper? Is this an example of quality journalism or simply clickbait
You'll be presenting these to the class each week (we'll randomly select a student and you'll be expected to present from memory, so make sure you come prepared) and this will ensure you build up a range of stories from both CSPs to provide examples to use in exam questions and essays. 

Due: EVERY week - no excuses. Due for your single lesson each week.

Sunday, January 19, 2020

Media PPEs - what to revise

Your upcoming A Level Media Studies PPEs are the real deal - the opportunity to put everything you have learned to the test.

Students typically do better in the summer exams than the last set of mocks - but usually only by around a grade. This means you need to make sure you are fully prepared for these exams with the aim of achieving your target grade or just off it.

The following will help you plan your revision:

Media Paper 1

Media Paper 1 Section A will always focus on Media Language and Representations. This means the following CSPs:

Advertising & Marketing
Score & Maybelline That Boss Life

Music Video
Billie Jean & Letter to the Free

Media Paper 1 Section B will always focus on Media Audiences and Industries. This means the following CSPs:

Film Industry
Chicken

Radio
Life Hacks and War of the Worlds

Newspapers (not in January PPE)
The Daily Mail and The i

Unseen question

The first question in Media Paper 1 Section A will always be an unseen media product.

The second question will also relate to the unseen while also bringing in a CSP. This means it is likely the unseen product will link to advertising and marketing or music promotion.

20-mark essays

There will be TWO 20-mark essays in Paper 1 – at the end of each section. AQA states for your extended response questions:

“You will be rewarded for your ability to construct and develop a sustained line of reasoning which is coherent, relevant, substantiated and logically structured.”

You can look through this AQA Specimen Paper 1 paper to familiarise yourself with the structure of the paper.


Media Paper 2

The first question in Media Paper 2 will always be a 9-mark question on an unseen media product.


Aside from Q1, Media Paper 2 tests your in-depth topic areas:

TV
Capital and Deutschland 83

Magazines
Men’s Health and Oh Comely

Online, Social and Participatory
Teen Vogue and The Voice

Videogames
Tomb Raider Anniversary, Metroid Prime 2: Echoes & The Sims FreePlay

Indeed, the majority of Paper 2 will be THREE 25-mark essays on your in-depth topics. AQA states for your extended response questions:

“You will be rewarded for your ability to construct and develop a sustained line of reasoning which is coherent, relevant, substantiated and logically structured.”

Synoptic question

The final question in Paper 2 will always be the synoptic question – which requires you to demonstrate knowledge of the whole two-year course of study. AQA states:

“Question 4 is a synoptic question in which you will be rewarded for your ability to draw together different areas of knowledge and understanding from across the full course of study.”

How do we do this? Answer: Key concepts and CSPs

You can look through this AQA Specimen Paper 2 paper to familiarise yourself with the structure of the paper.


Finally, revise EVERYTHING you have learned over the last 18 months for A Level Media in preparing for these exams - terminology, theory and CSPs. Good luck!

Videogames: Final index

We have now finished our final in-depth topic - Videogames.

Your have done some superb work on women in videogames, Henry Jenkins on fandom and postmodernism and The Sims. You now need to complete a Videogames blog index to ensure you have completed all the work for our in-depth Videogame CSPs. 

This process is clearly excellent revision for the Media PPEs coming up next week as well as the summer exams in June. It will highlight if you've missed anything through absence or trips and allow you to catch up if you have fallen behind with anything in this topic. 

Your Videogames index should include the following:

1) Videogames: Women in videogames
2) Videogames: Further feminist theory
3) Learner response: OSP assessment
4) Videogames: Tomb Raider Anniversary
5) Videogames - Metroid Prime 2: Echoes
6) Videogames: Henry Jenkins - fandom and participatory culture
7) Videogames: The Sims FreePlay part 1 - Language & Audience
8) Videogames: The Sims FreePlay part 2 - Industries
9) Videogames: The Sims FreePlay part 3 - Representations

For your index, the text should link to YOUR corresponding blogpost so you can access your work on each aspect of the case study quickly and easily. This also means you if you have missed anything you can catch up with the work and notes and won't underperform in PPEs or exams due to gaps in your knowledge.

Full Media PPEs: revise now!

Your Media PPEs are coming up in the next fortnight. Look out for other blogposts with exam content, revision tips and guidance.

Index due date: Friday 24 January

Monday, January 13, 2020

Videogames: The Sims FreePlay part 3 - Representation

The final aspect of our in-depth case study on The Sims FreePlay focuses on Representation.

There is a lot to explore with representation in the Sims FreePlay - everything from gender, race and ethnicity to capitalism, reality and postmodernism. 

Notes from the lesson

The Sims franchise offers range of representations on gender, age, race/ethnicity, sexuality, capitalism and even reality itself.


One aspect of The Sims is the values and ideologies that the game reinforces. Although it has been praised for its liberal values over, for example, LGBTQ+ representation, it could also be argued that the game reinforces dominant American capitalist ideologies.


Expansion pack trailers

A useful way to analyse representations in The Sims FreePlay is to study the trailers produced by EA to promote expansion pack DLC. For example:





Using these expansion pack trailers, we can study the representation of gender, age, race/ethnicity and much more.


The Sims and postmodernism

Watch this introduction to Baudrillard from 8-Bit Philosophy:




Baudrillard argued that our culture now perceives the ‘copy’ (media representation) as more real than the ‘original’ and stated that we live in a culture where the ‘fake’ is more readily accepted than the ‘real’ – therefore creating hyperreality. This blurs the line between fiction and reality.

The Sims franchise is a perfect study in hyperreality as it allows players to create an entirely constructed life through the game.

The Sims FreePlay social media channels also provide an example of simulacra – they are situated in the real world and interact with real players but feature entirely constructed fictional content from the game. Here, they also make intertextual references to real celebrities. Where is the line between fiction and reality?


The Sims FreePlay - Representation blog tasks

Create a new blogpost called 'The Sims FreePlay case study part 3 - Representations' and complete the following tasks.

Textual analysis

Re-watch some of the expansion pack trailers and answer the following questions:

1) How do the expansion pack (DLC) trailers reinforce or challenge dominant ideologies?

2) What stereotypes have you identified in The Sims FreePlay?

3) What media theories can you apply to representations in The Sims FreePlay?


Representation reading

Read this Forbes article on gender and racism in The Sims franchise and answer the following questions:

1) How realistic does The Sims intend to be?

2) How has The Sims tried to create more realistic representations of ethnicity?

3) How has The Sims responded to racism and sexism in society?

4) What is The Sims perspective on gender fluidity and identity?


5) How does The Sims reinforce the dominant capitalist ideologies of American culture?



1) How did same-sex relationships unexpectedly help the original Sims game to be a success?

2) How is sexuality now represented in The Sims?

3) Why have fans praised the inclusion of LGBTQ relationships in The Sims franchise?

4) Why did the Sims run into regulatory difficulties with American regulator the ESRB? How did EA respond?

5) How is sexuality represented in the wider videogames industry today?


Reality, postmodernism and The Sims

Read this Paste Magazine feature on reality and The Sims franchise. Answer the following questions:

1) What does the article suggest about the representation of real life in The Sims 4?

2) What audience pleasures did the writer used to find in The Sims franchise?

3) Why the does the writer mention an example of a washer and dryer as additional DLC?

4) In your opinion, has The Sims made an error in trying to make the franchise too realistic?

5) How does this representation of reality link to Baudrillard’s theory of hyperreality - the increasingly blurred line between real and constructed?


The Sims FreePlay social media analysis

Analyse The Sims FreePlay Facebook page and Twitter feed and answer the following questions:

1) What is the purpose of The Sims FreePlay social media channels?

2) Choose three posts (from either Twitter or Facebook) and make a note of what they are and how they encourage audience interaction or response.

3) Scroll down the Facebook feed briefly. How many requests for new content can you find from players? Why is this such as an important part of the appeal for The Sims FreePlay?

4) What tweets can you find in the Twitter feed that refer to additional content or other revenue streams for EA?

5) Linking to our work on postmodernism, how could The Sims FreePlay social media presence be an example of Baudrillard’s hyperreality and simulacra?


Extension: Postmodernism academic reading

If you're interested (or planning on studying Media or Cultural Studies at university), read this highly academic and challenging summary of hyperreality, implosion and postmodern theory from the University of Chicago. Consider how these approaches apply to the digital media landscape we’ve been studying and in particular the videogame industry and franchises like The Sims and Tomb Raider.


Complete for homework: due Friday 24 January.

Friday, January 10, 2020

Videogames: The Sims FreePlay part 2 - Industries

The second aspect of our in-depth case study on The Sims FreePlay focuses on industries.

We need to know how videogames are regulated and also the companies behind the game. However, the most significant aspect of this concept is the 'freemium' model that The Sims FreePlay uses.

Notes from the lesson

Regulation: PEGI
  • The videogames industry is regulated by PEGI – Pan European Game Information.
  • In the UK, the Video Standards Council is responsible for regulating game content. In 2012, PEGI was introduced to UK law to make the age ratings legally enforceable.
  • It is illegal to sell games to people below the age of the rating.
  • The Sims FreePlay is rated 12+ due to mild references to alcohol, sexual content and similar adult themes.

Electronic Arts
  • The Sims franchise is owned by Electronic Arts (EA), a huge name in the videogames industry.
  • The Sims FreePlay was developed by Firemonkeys Studios, EA’s Australian subsidiary.
  • The franchise was originally developed by Maxis after EA acquired the company.
  • EA is famous for big-budget console games such as the FIFA series but has moved more into mobile gaming in recent years.

The 'freemium' model
  • The Sims FreePlay uses the ‘freemium’ model – free to download and play but with in-app purchases. 
  • Although initially more popular with smaller, independent game developers, the freemium model is now a huge revenue generator for major publishers like EA.

The Sims FreePlay - Industries blog tasks

Create a new blogpost called 'The Sims FreePlay case study part 2 - Industries' and complete the following tasks.

Regulation – PEGI

Research the following using the PEGI website.

1) What is the VSC and how does it link to UK law?

2) Note down the key statistics on the homepage.

3) What is the purpose of PEGI?

4) Click on the PEGI Rating tab in the top menu. What are the age ratings and what do they include?

5) Scroll down to look at the ‘How games are examined’ infographic. What is the PEGI process for rating a game?


The ‘Freemium’ gaming model

Read this Lifewire feature on freemium gaming and answer the following questions:

1) How does the freemium model work?

2) Why do some gamers believe freemium is ruining games?

3) What are the positives of the freemium model for gaming?



1) Note the key statistics in the first paragraph.

2) Why does the freemium model incentivise game developers to create better and longer games?

3) What does the article suggest regarding the possibilities and risks to the freemium model in future?


Read this New York Times feature on freemium gaming and answer the following questions:

1) Why did Temple Run use the freemium model?

2) The bigger gaming studios like Electronic Arts used to avoid the freemium model. Why are they now embracing it?

3) Why does Peter Farago suggest independent game makers benefit more from the freemium model than the major publishers like EA?


Electronic Arts

Read this Pocket Gamer interview with EA’s Amanda Schofield, Senior Producer on The Sims FreePlay at EA's Melbourne-based Firemonkeys studio. Answer the following questions:

1) How has The Sims FreePlay evolved since launch?

2) Why does Amanda Schofield suggest ‘games aren’t products any more’?

3) What does she say about The Sims gaming community?

4) How has EA kept the game fresh and maintained the active player base?

5) How many times has the game been installed and how much game time in years have players spent playing the game? These could be great introductory statistics in an exam essay on this topic.


Finally, read this blog on how EA is ruining the franchise (or not) due to its downloadable content. Answer the following questions:

1) What audience pleasures for The Sims are discussed at the beginning of the blog?

2) What examples of downloadable content are presented?

3) How did Electronic Arts enrage The Sims online communities with expansion packs and DLC?

4) What innovations have appeared in various versions of The Sims over the years?

5) In your opinion, do expansion packs like these exploit a loyal audience or is it simply EA responding to customer demand?


Complete for homework: due on Monday 20 January.

Sunday, January 05, 2020

Videogames: The Sims FreePlay part 1 - Language & Audience

Our final videogames CSP is The Sims FreePlay (2011).

This is another in-depth CSP so will require significant work and research across three blogposts to complete your case study.


Background: mobile gaming
  • The videogames industry has changed massively since the emergence of the smart phone and app store distribution model.
  • Mobile gaming has changed the audience demographics for gaming and brought the industry into the mainstream.
  • The app store model means tech giants such as Apple and Google are making significant sums from mobile gaming but mobile hits can still earn developers millions.
  • Angry Birds made developer Rovio $200m in 2012 and broke 2 billion downloads in 2014.

The Sims FreePlay
  • The Sims FreePlay is a spin-off from the hugely successful Sims franchise first published by Electronic Arts (EA) in 2000.
  • The game is a strategic life simulation game (also known as the sandbox genre). 
  • The Sims FreePlay takes the game on to phones and tablets and uses the ‘freemium’ model that makes money via in-app purchases.
  • The game has seen 200 million downloads since 2011 – remarkable success.

The Sims FreePlay: Audience
  • The Sims franchise has demonstrated there is a strong and lucrative market in female gamers.
  • When The Sims was first pitched by creator Will Wright he described it as a ‘doll house’. 
  • The development company Maxis weren’t keen because ‘doll houses were for girls, and girls didn’t play videogames’. EA then bought Maxis, saw potential in the idea and one of the most successful ever videogame franchises was born.
  • Expansion packs available for The Sims FreePlay reinforce the view that the target audience is predominantly female.

Participatory culture
  • The Sims franchise is one of the best examples of Henry Jenkins’ concept of participatory culture.
  • Since the very first game in the franchise, online communities have created, suggested and shared content for the game.
  • ‘Modding’ – short for modifications – is a huge part of the appeal of the game. Modding changes aspects of the gameplay – anything from the strength of coffee to incorporating ghosts or even sexual content.


The Sims FreePlay - Language & Audience blog tasks

Create a new blogpost called 'The Sims FreePlay case study part 1 - Language & Audience' and complete the following in-depth tasks.

Language / Gameplay analysis

Watch The Sims: FreePlay trailer and answer the following questions:




1) What elements of gameplay are shown?

2) What audience is the trailer targeting?

3) What audience pleasures are suggested by the trailer?


Now watch this walk-through of the beginning of The Sims FreePlay and answer the following questions:



1) How is the game constructed?

2) What audience is this game targeting?

3) What audience pleasures does the game provide?

4) How does the game encourage in-app purchases?


Audience


1) What critics reviews are included in the game information section?

2) What do the reviews suggest regarding the audience pleasures of The Sims FreePlay?

3) How do the reviews reflect the strong element of participatory culture in The Sims?


Participatory culture


1) What did The Sims designer Will Wright describe the game as?

2) Why was development company Maxis initially not interested in The Sims?

3) What is ‘modding’?

4) How does ‘modding’ link to Henry Jenkins’ idea of ‘textual poaching’?

5) Look specifically at p136. Note down key quotes from Jenkins, Pearce and Wright on this page.

6) What examples of intertextuality are discussed in relation to The Sims? (Look for “replicating works from popular culture”)

7) What is ‘transmedia storytelling’ and how does The Sims allow players to create it?

8) How have Sims online communities developed over the last 20 years?

9) Why have conflicts sometimes developed within The Sims online communities?

10) What does the writer suggest The Sims will be remembered for?


Read this Henry Jenkins interview with James Paul Gee, writer of Woman as Gamers: The Sims and 21st Century Learning (2010).

1) How is ‘modding’ used in The Sims?

2) Why does James Paul Gee see The Sims as an important game?

3) What does the designer of The Sims, Will Wright, want players to do with the game?

4) Do you agree with the view that The Sims is not a game – but something else entirely?

5) How do you see the future of gaming? Do you agree with James Paul Gee that all games in the future will have the flexibility and interactivity of The Sims?



Complete for homework - due on Friday 17 January.